The Rough Guide to Graphic NovelsThe Rough Guide to Graphic Novels
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Book, 2008
Current format, Book, 2008, 1st ed, No Longer Available.Book, 2008
Current format, Book, 2008, 1st ed, No Longer Available. Offered in 0 more formatsExplores the various types of graphic novels available; defines the most important categories, artists, and writers; and reveals background and back stories of the genre's most significant works. Includes an all new graphic novel by Danny Fingeroth. Perfect for devotees of the genre and novices alike.
Explains the history and types of graphic novels and lists must-read ones and well-known illustrators.
The Rough Guide to Graphic Novels is the ultimate companion to the expanding world of the “literary comic book”. Written by comic industry insider Danny Fingeroth, it includes the mediums history, from sequential art in Egyptian tombs, through the superhero boom of the 1940s to the birth of the graphic novel movement and the latest online offerings. All you need to know about the best and rest with 60 must-read graphic novels, including the genre-defining Maus and A Contract with God, plus modern classics-in-the-making Fun Home and Alice in Sunderland. The guide profiles the movements legends including Harvey Pekar, Chris Ware, Denis Kitchen and other amazing illustrators, writers and publishers who’ve helped win respect for this once marginalised art form. And everything else you need to know from “how to make a graphic novel” to Persepolis and the latest film and television offerings, manga, documentaries, conventions, books, magazines and websites.
Explains the history and types of graphic novels and lists must-read ones and well-known illustrators.
The Rough Guide to Graphic Novels is the ultimate companion to the expanding world of the “literary comic book”. Written by comic industry insider Danny Fingeroth, it includes the mediums history, from sequential art in Egyptian tombs, through the superhero boom of the 1940s to the birth of the graphic novel movement and the latest online offerings. All you need to know about the best and rest with 60 must-read graphic novels, including the genre-defining Maus and A Contract with God, plus modern classics-in-the-making Fun Home and Alice in Sunderland. The guide profiles the movements legends including Harvey Pekar, Chris Ware, Denis Kitchen and other amazing illustrators, writers and publishers who’ve helped win respect for this once marginalised art form. And everything else you need to know from “how to make a graphic novel” to Persepolis and the latest film and television offerings, manga, documentaries, conventions, books, magazines and websites.
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- London ; New York : Rough Guides : Distributed by the Penguin Group, 2008.
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